![]() With that, if the average cloud gaming customer plays for 20 hours in a month, the infrastructure would cost about $8.19 per month on AWS.ĭestiny 2 is a demanding game, so it would require a lot of resources. Taking advantage of the spot market could bring this price down further. ![]() Once data transfer costs are added, the all-in AWS cost would be about $0.36 per customer per hour. This would bring the hourly price per game instance down to just $0.26 per hour on a Reserved Instance. In the hypothetical case where Destiny 2 is running on a g4dn.12xlarge instance in the Amazon US-East (Ohio) region, Bungie could have 9 instances of the game running on one virtual machine. ![]() With that Parsec SDK mode enabled, a publisher or developer can run as many games per instance as resources are available. In addition to this, Parsec can monitor the resource usage on each cloud machine and intelligently spawn resources in AWS or assign the next instance of your game to a VM hosting another customer seamlessly. Using the headless Game Mode through the Parsec SDK on a Linux machine increases multi-tenancy possibilities tremendously as well - this is the most significant cost saver reducing the amount of hardware required. #Parsec calculator windows#With this mode, a game developer can also take advantage of Linux hosting opening up significant cost advantages such as per second billing, no Windows licenses, and increased virtualization. Headless hosting is possible because the game can run as a background process while outputting frames directly to the Parsec Host functionality. Using the Parsec SDK’s game mode, a game developer can run multiple versions of their game on one virtual machine and stream that to thin clients. With the Parsec SDK, there are several opportunities for cost savings through multi-tenancy, headless game launching, and Linux hosting. As of now, the best option for a publisher is to develop their own platform on the back of a public cloud provider’s infrastructure. Costs will come down in the long run and owning the customer relationship will be extremely valuable into the future. This, however, may turn out to be a siren song once the platforms the hold the keys to dominating the next distribution channel and eventually commoditizing the majority of publisher content.īuilding a direct-to-consumer cloud gaming product is expensive today with infrastructure costs eating a significant amount of revenue earned. In the early years, the best content will have an opportunity to sell lucrative licensing deals as platforms fight for the best content. Even if publishers don’t develop their own cloud gaming products (although we believe they should and will), publishers could still benefit in the scenario where the platforms or infrastructure companies dominate cloud gaming. With that being said, although cloud gaming has the potential to revolutionize the gaming industry, there are significant infrastructure costs that give platforms (Nintendo, Xbox, and Playstation) and public cloud companies (Amazon, Google, and Microsoft) a cost and scale advantage. On top of these, cloud gaming is also an opportunity to monetize a back catalog of games that may not receive the attention it still deserves. With a direct-to-consumer model, the publishers gain deeper insights into their customers’ behavior before and after purchases. An additional benefit that may have been overlooked, but is nearly as important in the era of monetizing a smaller number of titles for longer through engagement and DLC is owning data on customers. The opportunity was clearly articulated: build cloud gaming infrastructure on top of public cloud companies and disintermediate the console players circumventing their 30% licensing fees. In this report, MS claimed that publishers going direct-to-consumer with cloud gaming could gain an incremental $24 billion of gross profit by 2025. In 2018, Morgan Stanley released a major report claiming that Cloud Gaming would dramatically reshape the gaming industry. From there, you can change the assumptions, add your games, and see how much it would cost your studio to run your own cloud gaming business. ![]() Do you want to know how much it would cost to deliver games you’ve developed via the cloud? Access the cloud gaming calculator after filling in this form to analyze the overall costs on AWS. ![]()
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